2015: A Year in Misery

A New Year round-up and big thank you from all of us here on the farm.

essenbob

For those board-gamers who follow the Gregorian calendar (as opposed to, say, the Mayan calendar… hint hint) then you’ll have noticed that the year 2015 is steadily running out of steam. With the trudging inevitability of indigestible ham, sour champagne, and your uncle’s ‘humorously’ cynical Bah Humbug black Santa hat, Christmas is pushing us kicking and screaming into 2016. It’s just what Jesus would have wanted.

2015 has been a big year. Briony and Lizzy achieved academic accolades, and Bob reached rank 14 in Hearthstone. Truly a rollercoaster of events.

This year also brought Bob, Briony and Lizzy’s crazed dream to fruition. No, not the one with Jason Momoa riding a unicorn; the one where we spontaneously decided that it would be a great idea to start a board gaming blog. It was either that or, you know, do some work for our sodding PhDs, so the choice was clear.

To celebrate our first year of being real-life bloggers we’re bringing you – arranged via meticulous colour-coding, secret voting and over-the-top spreadsheet-based organising – a thrilling Top 5 of the board games we’ve reviewed this year. Complete with a few bonus extras.

‘Bonus extras such as what?’ We hear you ask, glugging mulled wine and hiding in your childhood bedrooms from enthusiastic family celebrations

Well, how about the weirdest search term to lead intrepid Web Explorers to our blog in 2015? These wondrous search terms have provided literal minutes of entertainment for us, and we fully intend to release a ‘Top 10 WTF search terms’ in next year’s annual summary. Exciting stuff.

This inauspicious award goes to “can kids hide drugs inside of dice?”

…shit. Can they? I mean, it probably depends on the dice. And the kids. And the drugs. We all know how edgy and craze-balls young board-gamers are. It all starts with a light dabble in Dobble and Sushi Dice and then BAM! Before you know it your kids are hopped up on DnD and Twilight Imperium, attending all-day Magic the Gathering events and saving their pennies for Essen. Anyway, we sure hope the hand-wringing parents or ingenious teenagers found their drug-related answer somewhere.

And now for the interesting bit! Let’s roll some drums! Here are the top five, in descending order:


 

5: TZOL’KIN: Indiana Jones and the Kingdom of Plastic Cogs

Official MF drinks pairing: Sacrificial human blood and/or a Bloody Mary

Tzol’kin secured a top spot in the team’s favourite games by being Briony’s favourite game overall,* out of everything we reviewed in 2015. She just loves some hard-core corn.

cartman

Briony: I loved this game. Such cogs, such corn. Butt-loads of worker placement (but with a twist!). My only regret is clearly not making enough time for Lizzy to come and play it with me. For now I’m happy with my record of never losing.

Bob: I have definitely played this game and can definitely remember playing it. There were giant dials, that was cool. It was one of those initially-overwhelming games that eventually gains an internal sense and logic, which you realise just a couple of rounds too late to actually be able to plan anything effectively. Or maybe that’s just me. Maybe next time it’ll be onward to Aztec victory over the Spanish invaders!**

Lizzy: I’ve not actually played this game, so I’m not really sure what I’m Tzol’kin about. Hey! That’s a point. If this is supposedly Briony’s favourite game, how come she never invites me round to play it?

* And obviously because of this she knows that it’s spelled Tzol’kin, not T’zolkin, then. *cough* (thank you to the person who pointed that out!)

** That is absolutely not what this game is about, Bob.

[drumroll, etc]


4:LETTERS FROM WHITECHAPEL: The Case of the Illogically-Numbered Board

Official MF drinks pairing: Gin from your local 1880’s London gin distillery

Our next favourite game is more or less just hide-and-seek with Jack the Ripper. Also, the person you’re hunting happens to murder a few people as you’re playing. Still, as an excellent reflection of the discrimination of the time, as the murders don’t really play that much into your motivation as the fuzz/bobbies/peelers Police. You can still win the game after everyone’s been murdered, it’s just finding Jack that counts.

6D-32-112

Briony: Although a very good game, it can be totally ruined if the person who is playing Jack the Ripper runs out for a toilet break, leaving notes of where they’re hiding unguarded. Remember, it’s not polite to use toilet time to corner the Ripper.

Bob: How did this game make it into our top 5? The subject matter is grim and bizarre as you follow a trail of viscera all over the stinking slum that is Victorian Whitechapel. Despite this point in its favour it’s like playing Minesweeper, but where Lizzy is the mines so you have no titting chance. Fantastic moustaches can only go some way towards making up for that.*

Lizzy: This one is my absolute favourite game at the moment, and it has been for nearly a year. It works particularly well with a good group of people, since it’s got a surprising amount of roleplaying potential to it. Some of us particularly love to flourish all of our clue-hunting by weaving some great stories into the game.

*I know what you’re all thinking. ‘Hey, why don’t you be the murderer for a change, Bob? Then you can cause some misery yourself and stop complaining!’ Well, gentle reader, you are wrong. If I played as Jack two things would happen. Firstly, I’d fuck it up and be accused of cheating. Secondly, Lizzy would find and arrest me and then my humiliation would be complete.  Then there would be more complaining.


3: POTION EXPLOSION: Ignoring Lab Safety 101

Official MF drinks pairing: Clumsily mixed cocktails

A big hit at this year’s Essen Spiel, this game brings together the classic elements of marbles, fairy dust, and Alchemy-school exams. Think of it as the entrance-exam to Achemists’ post-graduate research centre.

DSC_0514

Briony: At Essen I was confused why this game was so damn popular. Then after queuing for what felt like an age I finally got to play it, and totally understood in a zen-like moment. Two of my four companions then promptly bought it before even finishing playing it.

Bob: I have introduced a ton of people to this game by now, and no-one has disliked it. There’s no other game quite like it, except maybe those addictive online Flash games like Bejewelled and Bubble Cannon. It’s fun and tactile but not completely un-cerebral. It’s a little too lightweight and one-dimensional to earn a higher spot on our list (once you’ve nailed the play tactics there’s very little to do apart from mock your opponents), but it’s a definite recommended buy for play with all members of friends and family.


2: ELDRITCH HORROR: Misery, Doom, Tentacles (a normal Friday night in!)

Official MF drinks pairing: Very strong whisky. Strong enough to forget the horrors.

Across the world terror and madness loom. Unrest in the streets, nervous whispers from the darkest corners of society, and bizarre, otherworldly creatures appearing in cities with alarming regularity. You and an intrepid band of investigators must discover the truth, and suppress the rising horror before it’s too late! Sadly, it’s already probably much too late. You’re all screwed, and the world gets eaten. Happy gaming!

 

Briony: As someone who enjoys Cthulhu roleplay this game was already right up my street. Add some worker placement, and random monsters into the mix and boom. Good board game. It’s a shame it’s so hard to win… (Warning: do NOT play with more than 4 players).

Bob: Definitely one of my all-time favourite games. It’s a chaotic collaborative mind-fuck of a game which deserves all the love in the world. It took the gameplay of Arkham Horror and streamlined it into something magnificent. Lots of bits, lots of variability in play, lots of horror. Not recommended for noobie players, and if you do choose to play with more than 4 players, make sure everyone is ready to spend 6 hours on it and role-play their moderately racially-stereotyped characters.

Finally, in the number 1 spot it’s our favourite game of 2015……


1: CODENAMES: From Essen, With Love

Official MF drinks pairing: Vodka Martini. Shaken, not stirred.

A deceptively clever spy-themed party game. Form teams and use word-association clues to contact your code-named agents in the field. Get it wrong and you risk contacting the assassin, or just accosting some bewildered passers-by and accusing them of being part of an intelligence group. Special commiserations to agents Ham, Toe, and Spy, who were clearly at the very back of the queue when pseudonyms were being handed out.

DSC_0158_Fotor

Briony: Over the short few months since we first played this game it has proved to be an exceptional source of both fun, and anxiety for whoever may be the spy leader. No two games are the same, and you’ll remember all the word combinations for a long time to come.

Bob: This game is very stressful. It’s the most thinky, stressful party game I’ve ever come across. It’s excellent.


Our final honourable mentions go to the games with the Most Misery and Most Farming. Congratulations to all our winners, and thank you to everyone who read our blog, commented, or even just gave it some love on Facebook. You’re all rad and we hope you have a wonderful new year!

Most misery: CAYLUS

For being less of a game and more session of calculating a perfect game strategy which will inevitably fall apart due to your own idiocy or the sabotage of the opposing players. It’s like a maths exam in game form, but with castles made of pigs.

Most farming: AGRICOLA

Because well…. obviously.

essen3
Happy New Year!

 

Codenames: From Essen With Love

Pairs well with: Martinis. Shaken, not stirred. (Rumour has it they’re actually better stirred, but that’s just the kind of shit you’ve got to deal with as a spy.)

Traitor-rating: 2/10 for the ability to try to put off your opponents mid-game.

DSC_0752_Fotor.jpg

We three kings* board game enthusiasts have had a lot to say about what some of the best games from Essen 2015 may have been. There have been a lot of candidates and a lot of enthusiasm. It’s almost as if we really, really love board games! Weird.

The excited froth of enthusiasm shall continue to spill forth as we move on to what really is one of the best, and surprisingly so, games of the year: Codenames. Don’t be put off by the box art which looks like it was designed in MS Word and features the thrilling byline of ‘TOP SECRET WORD GAME’,** this is some addictive shit. We hope you’ll forgive a bit of brief explanation, since the game is pretty simple to play and explain.

DSC_0715_Fotor.jpg
Lizzy gets fancy photography confused with just holding the camera in a funny place

In Codenames you (usually) play as two different teams of spies. One person per team is the spymaster, the rest of you are regular vanilla-spies sitting in the field awaiting instruction.

The ‘board’ consists of a 5 x 5 grid of cards, each with a different word on it. The two rival spymasters, presumably sitting nice and comfortably somewhere in Spy HQ playing with some gadgets and looking at a dozen different CCTV monitors, have access to an extra card which they share, but which the rest of the players aren’t allowed to see. That card shows the ‘board’ as a 5 x 5 grid with each card marked as red, blue, grey or the single black.

This little card means that the spymasters can know which of the words on the table are the codenames of red-team spies, blue-team spies, regular confused passers-by and THE ASSASSIN!

IMG_0311_Fotor
The Assassin

The actual game is a word association game, with the aim being to contact all of the spies on your own team before the other team does the same, and to not contact the assassin (for obvious, game-ending reasons). The spymasters will take turns giving exactly one word and one number, the word being one that they’re trying to associate with some on the table and the number indicating how many words they’re trying to link.

Simple!

One of the first things you come to notice as you play the game is that you really feel sorry for some of these spies. Agent Ghost? Cool. Agent Roulette? Pretty classy. Agent Ham? Umm, maybe not so much. Agent Ketchup? Are you sure you work here? Oh and I’ve got to say I’m a little embarrassed to be working with Agent Pants over here. There’s a reason we gave her that name.

IMG_0312_Fotor.jpg
Confused passer-by

And sometimes you’ve really got to question just what the secret service were thinking about. Agent Spy? I mean really. AGENT SPY? What do you think the point of a secret codename is? Maybe to avoid revealing your identity as a spy to everyone? Tsh. Some people just weren’t cut out for this business.

The plus side of Spy HQ’s batshit, overboard spy-naming policy is that you’ll never be short on variety between different games, even when each one is only about 15-20 minutes long. The box is jam-packed with different words, two sides to each, and you can get through a hell of a lot of games (trust us, we’d know) before you need to come across the same words that you’ve already used. Even if that weren’t the case, the way that the board is always different means that it’s unlikely any of your games will ever resemble each other. And other factors, like the impossible and bizarre ways that you and your friends’ brains work.

Bonus points for the game come from its flexibility. In our short time of owning it we’ve played it on beds, on floors, in hotel lobbies… even on walls. While procrastinating our PhD research doing important board game research for this blog we even spotted someone on /r/boardgames who threw together a makeshift copy for a family gathering. Pretty impressive.

Codenames is more fun than we ever thought a word association game could be, and at least part of that is thanks to the mad things you’ll try to connect, the connections that seem startlingly obvious to some and mad to others.

Lizzy: Water; Two.
Bob: Right. Ok. So, I’ll go for… ‘Well’
*Well is correct*
Bob: Good. Ok, so next I’ll go for Bridge..
*Bridge is incorrect*
Bob: WHAT. WHAT DO YOU MEAN BRIDGE IS INCORRECT?
Lizzy: *silence*
Bob: Bridge! Water goes under the bridge!
Lizzy: *awkward silence*
Bob: Seriously? ARGH.

*later*

Bob: Wait, so what the flip was the other word for water?
Lizzy: Palm.
Bob: P… pardon?
Lizzy: You know, Palm. Palm trees… are… er… sometimes near water. And Palm Springs is a place that sounds like it’s named after some, you know, springs.
Bob: … I think we should be on different teams.

Other times you find that special friend who just seems to share your brain.

Spymaster: Bond; Four.
Secret agent: Right, well. There’s Octopus, because of Octopussy, (correct answer), Moon, because of Moonraker (correct answer), Spy because James Bond is a spy, (correct answer) and… well, James Bond holds a gun in the palm of his hand, so… Palm! (correct!!)

Another great feature of the game, although one that only really works with a group of 4+ playing, is the constant (but friendly) mockery of the other team’s guesses. Not to mention trying to put them off!

Lizzy: Right guys. Beef; Three.
Opposing Team (pretending to talk to each other, but loudly so the other team can hear): OH! Yeah. She’s probably referring to the great Beef Revolution of ’93. Or she means ‘Beef Dice’. Isn’t that the sequel to Sushi Dice?

IMG_0314_Fotor.jpg
It’s really an unfair advantage that the blues get Pierce Brosnan on their team

LWH Codenames Tournament

As we briefly mentioned last week, one of our local conventions Little Wooden Houses ran a Codenames tournament at their latest shindig. Teams of 3 people competed for the coveted Tiny Trophy of Being Good at Games in an incredibly tense competition.  Team Misery decided that despite wearing her ‘Captain Hangover’ hat, Bob should be spymaster as it’s very easy to get inside her head.***

DSC_0726_Fotor_Fotor.jpg

Round One

The first match was against a team of raw recruits who’d never met. It’s easy to underestimate a team of nice (ha!) ladies but all early pleasantries were rapidly erased as Bob politely but firmly invited the opposing team to suck her dick when they took an early lead.**** Team Misery sucked it up and got their shit together to win convincingly and immediately take on the next challengers.

Round Two (or ‘Semi-final’… it was a pretty small tournament)

On round two, shit got serious. These were no fresh-faced n00bs, but experienced gamers and long-time friends. It would be easy for them to work together, and the stress was real. Ground rules were firmly laid (no speaking at all from the spymasters apart from clues (a rule which Bob finds supremely hard to follow), and taunting and smack-talk from team-members absolutely allowed). Adrenaline pumping and neurons firing, Bob flopped her enormous spymaster-schlong across the table with a steady ‘Culinary, six.’

Six correct card choices left the opposing team in the dust, and Team Misery advanced to the final round unbeaten.

The Final

The final match was played as best of three rounds, against a team which included a girlfriend-boyfriend pairing (Dr Boyfriend and Cthulhu-Joss) and Dr Charlie. Harsh.

A strong start in the first round got Team Misery off the ground, but they were nearly brought down by an incredible last-ditch hail-Mary clue from Charlie, whose team needed to get five correct answers in one turn to win.

DSC_0712_Fotor
Play along at home!

‘Nazis, infinity.’

Um. What. Surely this could never work! But after the initial laughter, Joss and Al took to the board to give it their all.

‘Er. Did the Nazis ever go near some Czechs? Czech!’
*1/5 correct*
‘Well, they probably had ships. Ship?’
*2/5 correct*
‘They love to MARCH!’
*3/5 correct, panic from Team Misery*
‘Drill?’
*4/5 correct*

Team Misery watched in shock as all their dreams decayed in the face of insanity. If the opposing team got one more correct answer, they would win.

‘Aw nuts. Isn’t there a movie about Nazis where they’re all somewhere really cold? And they’re zombies? Dead Snow! Yeah. Maybe he means that! ICE!’
*INCORRECT*

Thank goodness for good guys. (That’s us, by the way.)

DSC_0713_Fotor
A very tense Dr Charlie and ‘Hangover-hat’ Bob

Round two was almost as close, but went to team Charlie, making it even-Stevens going into the final round.

Bob meditated while Lizzy and Briony made a break for stress-wees and tea.

It was a tough board for the team. ‘Hollywood’, ‘France’, and ‘New York’ were all needed, but ‘England’ was the assassin and ‘Beijing’ belonged to the opposing team, so a simple clue like ‘places’ was out.

‘Cannes, three’ managed to tie Hollywood, France, and Premiere together, but that was just the start. An incredibly close, tense game ensued, until both teams were down to their last two words.

Bob made a desperate bid to tie ‘New York’ and ‘Forest’ together with ‘Jungle, two’ (urban jungle, right?) but was thwarted by Lizzy’s insistence that ‘Jungle Jam’ was a thing (she meant a jungle gym. Like the climbing frame. Bob actually broke the rules when that went down as she was incapable of stopping a stress-pressured ‘Mrrrrrrrrrrrrrrrrrrp’ from escaping).

To be fair, the team’s eventual demise might also be put down to a glorious moment in which Bob forgot which colour she was, and gave a clue for the wrong team’s spies. Some swearing followed.

DSC_0729_Fotor.jpg

A smooth final two from Team Charlie and it was all over. The tiny trophy of ‘Good at Games’ was wrested from the Misery Farm’s grasp, and Bob unclenched her butt-hole for the first time since the tournament started.

Codenames is a frickin’ excellent game. Good as both a light party game for the inexperienced, and as a brain-crusher for more experienced players. Incredibly stressful. Highly-recommended.

The real winner was the stupid other team. But also, board games.

DSC_0731_Fotor.jpg
Hate is such a strong word, but…

* Too early for Christmas jokes? What? Christmas jokes are never appropriate? Psh.

** Codenames won Shut Up & Sit Down’s prestigious ‘Best Game, Worst Box’ award 2015.

*** It is mostly filled with air so there’s plenty of room.

**** Did we mention that we’re really, really competitive?

 

Misery Farm On The Road: Little Wooden Houses 2

It’s been a long week here at The Misery Farm. Lizzy and Bob have been marking idiot undergraduate papers while Briony has been attempting the academic equivalent of fitting a gallon into a pint glass, i.e. condensing her Master’s thesis into a publishable paper.

Needless to say, they were all very happy to see the end of the week and to celebrate with happy hour cocktails (Bob and Briony) and going to bed at 9pm (Lizzy).

Saturday dawned bright and early. And hungover.

Somehow your farmers managed to pile into Bob’s shitmobile car and pootle all the way up to Oxford without any major death or destruction,* fully stocked with caffeinated beverages and terrible service-station sandwiches. What a treat lay ahead of them – a full day of board games ahoy!

DSC_0664_Fotor
Pictured: Meeples, not Little Wooden Houses. It’s the thought that counts.

What’s Little Wooden Houses?

Little Wooden Houses is the brainchild of Mac ‘Amazing’ Chapman, fellow board-game enthusiast and blogger. His dream was simple: to gather friends and acquaintances and pretty much anyone who fancied it, put them in a large room together, and play some board games.

It’s a formula which pretty much guarantees success.

Effectively, it’s just a day at a friend’s house with a bunch of people you like and a bunch of board games you like, but on a larger scale. Things that you like, but more of it! YEAH!

Unlike similar small and friend-run events we’d been to previously, like Gavcon, it’s a simple case of turn-up, bring-games, leave with the same games you arrived with. Simple stuff. Particularly good for those on a budget! We each gave a small contribution to M. Amazing for renting the hall and brought our own homemade sammidges, hangover snacks and maybe ordered a tiny bit of takeaway too.

DSC_0691.JPG
The whole room’s a bit like a big wooden house, actually

Little Wooden Houses 2

This event, the second of its kind (but we weren’t at the first, so it can’t have been as good), was hosted in a little village hall near Oxford, where we’d previously had an incredibly successful day as the media in Watch The Skies. If only half as many nuclear bombs went off this time, it would be a success! It’s a bit further away from our homes than a couple of us would like, but it all worked out ok because Bob is an incredibly safe driver and we didn’t fear for our lives once in the entire journey.**

We started the day with HangoverBob opening her packet of Skips upside down and declaring it to be the end of the world. Fortunately, the team plodded nobley onwards, and got stuck knee deep into some games:

DSC_0670.JPG
Little wooden pillars

Elysium

Elysium is a good game with one strange weakness:

‘Have I played this before?’
‘Yeah, have I? I really really can’t tell…’
‘Nah it just looks like all other games ever.’

It really does as well. It’s ancient-Greek themed and the artwork is a bit 7 Wonders, maybe a bit Cyclades.

We came across it on Day 4 at Essen and Briony bought it there and then.

There are pillars, but hungover games-explainer Briony is quick to point out that the aim of the game is not to build a tower out of them. Sadness all around.

Otherwise, it offers a good level of chance and luck v strategy and tactical play. It’s simple to learn, plus there’s just enough opportunity for dickery to keep things interesting and victory points get handed out like Skittles. And we love skittles!

As a downside, there are a few design errors. You must knock your pillars over to collect cards, but the bases of the pillars are circular so they just roll around all over the table and onto the floor, repeatedly. The turn order tokens are nearly the perfect size to fit into a slot on your player board, but not quite. Argh!

We still all had a pretty good time. Bob and Briony survived their hangovers, and laughed at the worst jokes.

‘Can I have a circley thing?’
‘You certainly can!’
‘… I CIRCLEY can!’

Victory for Briony!

DSC_0661.JPG
Some vigorous pointing from HangoverBob

Tournament: Codenames

Ok, when we said that Little Wooden Houses was just bring-a-game, play-a-game, we were almost telling the truth. Little Wooden Houses also has a long standing tradition (as long-standing as a tradition can be when it’s only the second event) of having a mini tournament. The first event was home to a Blueprints tournament, and this time Codenames was the star of the show!

If you haven’t played Codenames yet, then you should. It’s a competitive word-association game played in teams, but even more fun than it sounds.

Your steadfast reviewers made up a team of 3 (obviously), and were determined to come in either first or last place (because those are the only two positions worth blogging about). It was decided that Bob should be spymaster because a) she’s strangely OK at it even when wearing her ‘Captain Hangover’ hat and b) Briony and Lizzy can get inside her mind with ease. To catch your prey, you must think like your prey. To think like Bob, just replace 98% of brain function with pop culture references and sarcasm.

We started strongly. A decisive victory against a team which had never met before, followed by a trickier match-up against long-time friends. The tension was absolutely insane, largely because we take winning board games far too seriously. The final match was an incredibly close best of 3. We fought bravely but… ultimately the tiny plastic cup of victory was wrestled from our grasp.

A full review of both the game and the little tournament will be out soon!

DSC_0712_Fotor.jpg

Between Two Cities

After the intense stress of a tournament, a soothing game of Between Two Cities was called for. It’s fun and simple and can fit absolutely loads of players thanks to its team-based mechanic which means that until the scoring phase you only really play with and against the players to your immediate right and left.

Takara Island

Next was Takara Island, a worker-placement-lite game recently re-released with art by the incredibly talented Naiiade. Dive into the deep seas, fight some monsters, and dig for magical treasure. It’s flawed by some unbalanced mechanics which aren’t clarified in the rulebook, possibly due to translation errors.

Two Rooms and a Boom

There are a lot of reasons to gather twenty-something friends in a single place to play games, but one of the strongest has to be Two Rooms and a Boom. A game that not only works with these larger numbers, but thrives with them.

It’s a combination of hidden roles and party game: red terrorists v. blue secret agents. Everyone is divided up into two rooms and allowed to get chatting. Every few minutes there’s a hostage swap where a few people can change (or be forced to change) rooms. The aim of the game is to get the (red) bomber and the (blue) president in the same room at the end of the game if you’re the terrorists, and to get the president the hell away from the bomber if you’re the blues. That’s right, even if the entire rest of the secret service explodes with the bomber, as happened in one of the games we played, the blue team still win if the president is alive. Is death worth victory? Almost certainly.

Despite the ostensible secrecy of the roles, it quickly becomes clear who’s on which team.

“Lizzy, wait, are you on the red team?”
“No.”

*Lizzy bursts into nervous laughter and has to run away*

It gets interesting when more roles are added. The engineer to fix the bomb. The doctor to diagnose the president. The Shy Guys, the fools. The first lady and the mistress, both of whom are competing to be in the room with the president at the end of the game (but not in the same room as each other). Moby Dick is there, as is Ahab.

Ultimately, despite the number of roles, it’s not a difficult game. Bob was the bomb and she quite successfully exploded. Good work, everyone!

The end of the day

Little Wooden Houses 2 ran on to the late, late hours of 11pm. Your noble journalists ducked out before then, but still had a wonderful day. The atmosphere was relaxing, friendly and rife with games.

Your competitive team of journalists had so much fun that they barely even cried at not winning the coveted Codenames tournament trophy.

But, as always, the real winner… is board games.

DSC_0724.JPG
It’s fine. We didn’t want the Codenames trophy anyway.

 

*Despite what Lizzy might say about Bob’s driving.

**(shifty look from Lizzy, as if from someone under duress)

Misery Farm on the Road: Essen Spiel 2015 Day 4 Field Report

Exhaustion looms, but we’re still truckin’. On the final day of Essen Spiel 2015 we offer some final play-throughs and insights, including our considerations for Children’s Game of the Year.

Bob starts the day late, and hungry. The sheer number of games she and Chris have purchased has completely overwhelmed even her giant suitcase and they’ve had to rope in the aid of Friends With Cars to help lug twenty-something board games back to England. Additionally, Saturday night sushi had been completely de-railed when the previously-awesome all-you-can-eat sushi place failed epically in its mission to, you know, serve sushi to hungry gamers*. Deeply disappointing stuff. It took a generous liver-sausage roll and slice of pleasingly stodgy cake to fortify her for the day’s first mission: get Naïade to sign stuff, take a selfie, and draw us a picture.

CRBpZnvWUAATBfD

Mission success, though with many a concerned look. Naïade  is very French, and as such does not understand enthusiasm.

Day 4, game 1: A Study in Emerald
Sanity or victory points.. sanity or victory points..
Sanity or victory points.. sanity or victory points..

First actual game of the day was the second edition of A Study in Emerald. The game is based on Neil Gaiman’s cult short story of the same name, which is set in an alternate Lovecraftian nineteenth century in which the royal family have been replaced by Great Old Ones. Sherlock Holmes is there, along with a number of figures from history and fiction. In the game, you play (secretly) as either a Loyalist, faithful to the ‘royal family’, or a Restorationist commie intent on bringing down Britannia as we know and love her. The board is divided into locations which allow certain actions with varying ease, as well as a draw pile of cards. It’s effectively worker placement combined with deck-drawing mechanics, to reasonably solid effect.

DSC_0438Bob liked it, Briony didn’t. It may be that Bob really wanted to like it as she’d bought it on day one and it had sold out, but equally it’s possible that Briony hated it due to being hungry combined with a shockingly poor game demonstrator explaining the rules**. Certainly it’s simpler than the ‘glorified beta test’ original, and much cheaper and cleaner to boot!

Team Misery divided, and wanting everyone to know about it.
Team Misery, divided and wanting everyone to know about it.
day 4, Game 2: M.U.L.E.

Next, Bob and Lizzy tackled M.U.L.E., the boardgame based on the 1983 Commodore 64(?) game. It is absolutely charming. It starts off as a farming/resource management game set on an unexplored planet called Irata, where all you have for company is a robot-mule worker and your fellow explorers. Then suddenly there’s a capitalist market-trading mechanic and a magic money-generating Wampus and a mystical mine of purple crystals which change value in each game round. The board is busy but in a very Stonemaier-Games way in that all the initially-confusing symbols are actually there to clarify any potential misunderstandings and remind you of available actions. The winner is the Bob with the most space gold, while the loser is the Lizzy who has forgotten what their plan was to maximise their resources.

After that economic thrill ride any form of grown-up game seemed an impossible task. Our brains were just too full to absorb any further information such as ‘rules’ or ‘strategy’ or ‘tasks’, so we took refuge in Push-a-Monster, the award-nominated children’s game of monster-crowding. It’s very simple: try to fit your monster on an already-crowded monster platform, without knocking any monsters off the platform. If you knock a monster off, it gets hurt and has to go to monster hospital, so everyone else gets a point. Best of all is the lack of numbered scoring. No one needs that shit. Instead the monster-points are different sizes so the player with the longest string of monster-points wins. The illustrations are adorable to boot; one of the monsters makes exactly the face that Bob’s robot boyfriend makes when he wants to not be part of the Misery Farm.

10505414_10152401408286161_9040811379626614324_n (1)
Stop. Including. Me.

Two refreshing, addictive little games later and we were ready for more. Not before stopping by the HABALINK stand though, where we found a strong best kid’s game contender in Treasure of the Thirteen Islands. In this tactical children’s game, you explore treasure islands by navigating with your finger, then attempting to follow the route blindfold on a grooved board. If your little airship falls into a groove, you get stuck! If you find treasure, you win! It’s adorable and at least one person bought it.

day 4, game 3: Cash and Guns

Somehow we next managed to grab an eight-person table for Cash n Guns, which was promoting its fresh expansion, a special-edition Cthulhu character with a tommy-gun, and foam Uzi machine guns. The expansion was rapidly scorned as unnecessary, as Cash n Guns is perfectly fun without any extraneous bullshit, and plenty of shoosty fun followed.

Meanwhile, Bob secured a game of ‘Acquire Giant Sausage’, which she promptly then lost by dropping half of it on a surprised passer-by. Strong work, Bob.

CQ9NwHVWwAAxSr7
Pictured: Large sausage.
Day 4, Game 4: Architect
The road to victory. Deed-filled victory.
The road to victory. Deed-filled victory.

Briony and co., after being fairly disappointed by the experience of A Study in Emerald went and found a solid worker placement game. Architect fully ticks all of the boxes of worker placement, gasping drought, and being an intricately themed board game. Awesome. In this game you represent a travelling band of folk with different and useful jobs forming a caravan. The caravan travels around small villages and towns in a miscellaneous medieval European region, with a castle located in the centre. The band of travellers must fit the requirements of the specific village/town to be able to build or repair buildings generating prestige points.

Prestige points must be generated to go up each level of the victory track, which will eventually allow a player to win the ultimate prestige from the castle and win a contract. Or something. Honestly we needed a little more coffee to follow the broken English rules, but the game was fun regardless.

DSC_0450There are a nice number of mechanics in this game – the most unique of which is the ‘worker star’. Workers which you buy have different careers which are denominated by the numbers around the corner. After using them to build something you twist the worker around, showing a different number. Throughout a worker’s career their numbers go down, sometimes plummeting to zero if they’re going through stuff, maybe their wife left them or something.

The actions you are able to fulfil are dictated by the worker star also. But in the end, this game is about generating enough build points to get the castle’s favour. Fortunately the whole team was in agreement that this game was fun, quick, and exactly what we needed at that time during the day.

DSC_0445

day 4, game 5: Elysium

So this was the final game of Essen. Sad times. A band of team Misery longingly searched the halls looking for an empty table where they were able to play a game on their ‘to play’ list, and much to their delight found a free table for Elysium.

DSC_0453

The game is card based, and is heavily focused upon mythology. For anyone who likes 7 Wonders, boy is this your game. Half of the table was excited about its similarity, while the other half was excited because of its twist and difference from 7 Wonders. It ticks both boxes. In fact it won an award at Essen this year (and yet only two gaming tables! Why, Essen, why?!). Instead of representing a nation (as in 7 Wonders), you are a demi-god striving to generate enough myths about yourself to advance to becoming a full God. You have two areas where you may play cards: the mortal realm, and the immortal realm.

DSC_0451Each game plays with 5 gods, and there are 8 in total in the box so there’s variation, replayability and excitement! Your humble misery farmers/demi-gods played with Zeus (a classic), Aphesites (god of metal and hammers, stuff), Athena (owls, wisdom and the Hogwarts postal system), Ares (WAR hurr!) and Dickseidon (aka Poseidon but for serious, this guy is a dick and all his cards are dicks and the illustrations on his cards are dicks and his dick-in-ear scale is measured in kilotonnes).

The game plays out over 5 turns split into 3 phases. First is the ‘Agora’ (or ‘marketplace’. Yeah this game has got its Greek down, yo). This was helped by Lukacs, our excellent and friendly game demonstrator (helpful as we cannot read German rules). After that you move some cards into their immortal realms where their effects disappear but become sets (either by colour or number) and lastly the usual maintenance.

Screw your mortal resources, we need only pillars.
Screw your mortal resources, we need only pillars.

The cards have different coloured symbols relating to 4 actual, physical, coloured columns that each player has on their board. To take a card from the ‘Agora’ a player must have the relevant coloured column. Each card has effects, as you would expect – some of these affect only the player while others affect the player and the others players (not as good, obvi) You can also destroy whole coloured columns with barely an evil laugh. Dickseidon’s cards on the other hand usually do not affect the player but dick over other players (such as losing gold, victory points, discarding cards etc). This game is highly recommended, especially for anyone who likes 7 wonders, mythology and Dickseidon.

Rounding up the day

Finally we retired to a nearby hotel lounge, where our easily-bored but deeply punk friend Pat had secured a few big tables and crates of beer. Codenames, Potion Explosion, and Microfilms*** were all brought out and played to great enjoyment. Codenames remains an instant classic while Potion Explosion is shameless fun, and not just because Lizzy is hilariously bad at it. Microfilms needs… a more thorough explanation than we received. A cousin of [redacted], it relies heavily on keeping your cards secret, so if you don’t understand it you can’t ask what your cards mean. It has potential as a quick three-person game though, and our version comes with highly-professional art!

This weekend (FOUR DAYS IS NOT A WEEKEND -ed.) has been beyond intense, but extremely fun. Really we need to add ‘get enough sleep’ to our survival tips, but somehow between the beer, boardgames, and bratwurst that seems to be impossible. Besides, who needs that stuff when you’ve played upwards of 20 different games in four days? Especially when you’ve been playing with friends as good as ours.

We’d like to extend our thanks to the friends who came with us and made this trip as mad and brilliant as it was: Pat, Chris, Martin, Emma, Sina, Dave, Sam, Charlie, Gord, Mac, and The Reading Boardgames Social guys.** Final thanks to all the wonderful game creators, illustrators, vendors and demonstrators who work so hard and put up with the manic excitement of nerds like us. We’ll see you next year.

*Red Sun sushi, you guys make some delicious food but dear god expecting us to wait an hour for each of five courses is insane. We’re sorry we had to sic Bob and her mediocre German on you, making a complaint was physically painful to our English sensibilities.

** She also strongly dislikes deck building games due to unfortunate circumstances in her earlier years. It’s amazing how difficult it is to like a game again after you’ve cursed it to Hades for a truly terrible experience.

***On a side note, Microfilm has a character that looks hella like Briony. Is she really a Misery Farmer, or is she really the American spy?

Spy-Bri
Spy-Bri