The Misery Farm On the Road: Essen Warm-Up

Seriously, one of the biggest board gaming conventions in Europe if not the world and that's their promo video. DO DO DO DO DO.

All aboard the Essen Hype Train! Destination: Essen Spiel 2015 (obviously). Eagle-eyed readers may have noticed that all has been unusually quiet around the ol’ farmstead recently, but that delicate peace is about to be shattered as we plunge face-first into Germany. Throughout Essen we will be posting mini-reviews, play-throughs, first impressions and all kinds of fun nonsense both here and on Twitter, so climb aboard and buckle up cuz this train stops for no one!*

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For those not in the know, Essen Spiel is a four-day board games trade convention held in (not very) sunny Essen, Germany. It’s held in a convention hall roughly the size of an international spaceport, and has just enough room for the approximately 150,000 people who show up every year.** It is mind-bogglingly large. It’s so big it requires two tram stops on the same line. And all that space is filled with nerds.

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Nerds like us!

 

Needless to say, it can all be a bit overwhelming. Endless people and rules-learning and throwing money at wholesale-priced board games can be exhausting, so one kind redditor, ItsMrPig has written a handy and highly-recommended survival guide. It effectively boils down to:

  • Research the games you’d particularly like to play beforehand.
  • Cash is recommended as not all stalls have card machines, plus you don’t want to pay a transaction fee for every board game you impulse-buy. That’s just adding insult to injury.
  • Don’t wear a backpack. At least not a big one. It’s crowded and they get in the way. Ditto those trolley things. Like they’re practical but that place is crowded. Last year one guy appeared to have like a train of carts behind him that he was dragging along. While the sheer number of games he was trolleying around was impressive, it was still incredibly irritating.
  • Tote bags are a much more effective and less annoying way to lug your purchases around.
  • Don’t play to win. Just have as much fun as you can until you feel like you’ve got the hang of a game and then let someone else have a go if it’s a busy stand.

Mr*** jtown007 also adds

  • Hydrate yo’self. Beer doesn’t count, kids.
  • Comfortable shoes. Did we mention how big this place is?
  • Shower every day. Please. Despite being huge the halls are also hot and stuffy. Do your fellow nerds a favour and don’t make them bathe in your stank.

Almost as important as researching what games you’d like to play is figuring out where they are. If there’s a game you think will sell out fast and you want to get there as soon as the doors open on Thursday, it’s probably wise to figure out where you need to leg it to. There are a few unofficial maps kicking around on BoardGameGeek, or you can do it yourself by the somewhat arduous process of finding the reference number for the publisher’s stall, then cross-referencing it to a map of the hall via the official Spiel website.

Needless to say, Bob and her android boyfriend Chris have two different spreadsheets prepared, showing game priority, booth number, cumulative price (Chris’s reached €2000 last night) and any additional notes that might be necessary – such as the times that Naïade**** will be available to sign stuff or where Catan’s 20th Anniversary mega-contest will be.

Of course the most important thing is to have fun. If that means ignoring this article and diving into a sea of dice and Deutsches Bier without a second glance then you do you. There is plenty to be said for running around in sheer, giddy excitement at ALL THE STUFF OMG while subsisting on a diet of fried potato spirals and gummy worms.*****

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Remember Spiel ’14? Guys?

Speaking of fried potato, enjoy the food. The stuff in the convention itself is your usual junk (bar the exemplary fro-yo stand) but nearby are plenty of German bakeries offering fresh poppyseed rolls and hazelnut pastries. In the evenings, the local restaurants and pubs serve up everything from all-you-can-eat sushi to pork knuckles the size of your face served with liver dumplings, so don’t be afraid to explore.

See you on the other side, folks, and if you see us there don’t hesitate to come and say hi! We’ve got business cards now!

If you have stories to tell and experiences to share, don't hesitate to share them in the comments or our sharing page!

 

*Please hype responsibly.

**According to Wikipedia, which has been known to play silly buggers with facts.

*** We assume it’s mister but we apologise profusely if we’re wrong.

****Artist of such wonders as Tokaido, Shinobi Wat-Aah!, and more.

*****Bob’s approach last year.

Misery Farm On The Road: Misery at Gavcon II

This week we bring you the next in our sporadic series of event reviews, in which we bravely leave the house to give you an exclusive report from one of the hottest board game conventions in … a little area north of Southampton, England.

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Ok! Perhaps, more accurately, we bring you an exclusive report of what it’s like to host a small board game convention between friends. Apologies for the lower quality photographs than normal, Dr Photographer (link) decided he’d rather spend the convention ‘having fun’ and ‘playing games’ than working for us, for free, all day, so most of the photographs have been taken by Lizzy. At least this time she remembered to wipe the lens of her digital camera first, instead of just getting confused as to why all of the photos were blurry.

Gavcon (lovingly called Gaviscon* by everyone except the eponymous Gav) is the now-annual convention run by one of our good buddies we went to Essen with in 2013. A year later Gavin ‘went rogue’ and, while wildly shouting “I don’t play by your rules!”, tried to save on his yearly trips to Germany by hosting his own mini-convention, for about 20+ people, friends and friends-of-friends. This is our report from the second annual Gavcon!

How does Gavcon work?

Gavcon is unlike any other small (or large) conventions we’ve been to, but it seems to work really well. The host, Gav, charges everyone about £30 (that’s about 40 euros, 45 USD, 12,500 Hungarian forints, etc). In exchange for this unusually large sum for a convention he will book a hall and buy one game for each paying participant.

The room preparing for Gavcon
The room preparing for Gavcon

So suppose he gets 12 paying participants. He sets up a list on BoardGameGeek where everyone nominates and votes for the games they want to be able to play; we often pick new releases, things we’ve not played before but heard about, recent recommendations. Based on votes, variety and availability Gav will pick 12 games to buy and bring them all to the convention. There’s a full day of merriment, playing, food from the bar, seeing your friends who inconsiderately moved to Cambridge but are down for the convention, etc.

As the day wraps up, maybe 5pm, the real game begins! Gavin will have the names of everyone who paid their £30 on a piece of paper and in a hat. One by one a name is drawn, to applause and envy, and everyone will get to pick one of the games to take away and keep! Hopefully throughout the day people will have played a wide enough variety of games to make sure they can choose something they like, and if not they can get by on recommendations from others.

Since the £30 entry fee gets you a free game at the end of the day it turns out to be a pretty good deal. And people who can’t afford the fee or didn’t get around to paying are still encouraged to come along, they just won’t get to take away a game at the end of the evening.

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Now for the low-down on this year’s Gavcon from Lizzy, our Chief Gavcon Correspondant.

The first trick to running a small games convention, it would seem, is to pick the location very carefully. You need the space, you want somewhere that sells beer and food, but most importantly you want it to be both conveniently close and incredibly difficult to find. Gavcon meets each of these criteria, hosted just north of Southampton while simultaneously being in the middle of nowhere at all. Even when you can see the building, somewhere in the woods, it will take the driver at least ten minutes to find the entrance to a carpark. This is an important part of convention scheduling; you want the players to feel like they’re warming up, being challenged, playing their first game, getting their first victory in before they’ve even arrived.

Red7

The first game we started off with was Red7: a small and quick card game, but with some fun mechanics. It consists of the numbers 1-7, each in seven different colours.

P1020518To play, you have a choice of putting a card in front of you or in the middle. Cards in front of you will add to your ‘palette’, which is where you get your points from. Cards in the middle will… completely change the rules of the game, depending on which colour you’ve chosen! After you’ve played your turn, either changing the rules, adding to your hand or both, you need to be winning. If you’re not winning after your turn, you’re out! The round will end fairly soon and everyone will count up their score and start again.

The game is quick, easy to learn but great fun. A very good ratio of interesting tactics to difficulty. Recommended as a neat small game.

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Castles of Mad King Ludwig

Have you played Suburbia? Good. Well, it’s that game, made by the same people, but better. You have to build the best, maddest castle for the Mad King, with the rooms that become available to you. There are lots of ways that a room can score you points, and lots of exciting combinations you can work towards.

How about instead of a photo of this game you just accept this photo of a duck and ask no questions. Good.
How about instead of a photo of this game you just accept this photo of a duck and ask no questions. Good.

It’s another great one for interesting mechanics; each player takes a turn being the ‘master builder’ and decides how much money each room will cost the players to buy. They’re incentivised to make the more attractive rooms as expensive as possible, since everyone will pay them the money for the rooms.

Slightly more complex, but good fun. It’s great to play a game where you can see several paths to victory and you have to make a tough choice about which one to take.

Witness

Oh hell. I don’t even know. The day made sense earlier, what happened? Help!

P1020555Witness is a… surprising game. I don’t even know. What did they just say? Shit. It’s a combination of Chinese whispers and a puzzle game, and I don’t know how a group of four smart human adults could be as awful at it as we were. There’s a lot of information to memorise and you’re not allowed to write it down until the end. You’ll find yourself reaching over to whisper to someone and suddenly realising you’ve forgotten all of the names of all of the participants. There’s laughter, there’s tears.

A very quick game which gave us a lot of fun, but we’re not sure how much we’d want to play it after the first few runs.

Letters From Whitechapel

Chief Commissioner Moustache
Chief Commissioner Moustache

This was, to Lizzy, the most fun game of Gavcon. Since seeing a review for it she’d been mega-keen to give it a go, and voted for it to be a part of the convention both years. This year she was successful and she wasn’t going to miss the opportunity to play it!

The game requires one person to be Jack The Ripper (Dr Photographer was incredibly keen. He’s always had that serial-killer glint in his eye) and the others to be the noble investigators. There’s scrambling, hidden movement, murder and a lot of roleplaying if you get into it properly.

Quite a long game, but simple rules and very enjoyable. We’ve since reviewed it in full, here.

Murder scene
Murder scene

Colt Express

A lot of people would say that this game is worth getting just for the model train. They’re probably right.

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P1020547_FotorIt’s also fun, but if I owned it I probably wouldn’t play it that often. I don’t think that’s just because I lost. It’s fairly simple but also seems to involve a fair bit of luck, and how much the other players get in your way! It has some fun pre-planned movement mechanics that are always a laugh. Fun as a game to play through, but not for strategy, perhaps.

A pretty medium game for me, in both length and enjoyment. But maybe that’s just because the standard of games was so high! (and did I mention  how badly I lost?)

The end of the day

As the dust settled, we all gathered round for the real game to begin. We all screwed up our faces and stared intently at the hat of names, trying to get our names pulled out as early as possible to grab our favourite games. Good tactics at this point are to run around to all of your friends and try to find out which games they enjoyed the most.

Lizzy came some point in the middle but it was enough to win her Letters From Whitechapel; she was pleased as punch. Last year she was chosen first (still managing to look incredibly smug about it, despite it being luck) and managed to grab Glass Road, which is also now a favourite of the team’s.

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Gavcon works really well, but it does so because of the small number of people and the fact that they all know each other fairly well. Then you can be sure there aren’t too many grumpy disputes about anything like the money, the game you win at the end, etc. The atmosphere is friendly and the hosting seems fairly relaxed. It might not work on a larger scale, but if you’re interested in hosting your own board game events with a similarly-sized group of friends then we found this format to work really well!

As always, the real winner is board games.

*Gaviscon is the name of some kind of heartburn medication over here, by the way. Honestly, it’s a very witty joke if you’re from the UK.**

**Disclaimer, joke might not be witty.

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Super-Mega Interstellar Misery Farm on-the-Road Review: It’s Watch the Skies!

Brutus Rating: 7 out of 10 back-stabbings to the back.
Pairs Well With: Alien-enhanced protein shakes.

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We here at the Misery Farm have once been told off by you our loyal readers for doing ‘play through’ style game reviews when it’s only the first time one of us have played a game. This is probably fair, since trying to gain an overall impression of a game while learning the rules and often losing horribly is not particularly easy. So you’ll be pleased to know that we, here, at the Misery Farm, are offering a super-experienced review of Watch the Skies! We have played it twice.

'We can't eat those cows. Thanks though' -India
‘We can’t eat those cows. Thanks though’ -India

For those who don’t know, WtS is a ‘megagame’ designed to be played by around 50 people. If you think setting up Eldritch Horror or Twilight Imperium is a ball-ache, you ain’t seen nothing yet. Firstly, you need a great big space, preferably with some kind of upper-story balcony and some smaller adjoining rooms. Then you need big maps, and tables, and lots of bits and pieces of game. And lots and lots of tea.

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You also need a dedicated team of rules-explainers and –enforcers, who will basically herd the rest of the players to do the right thing at the right time (the Controllers). Usually these are also the organisers, and their state of being during the entire game appears to be one of high anxiety and stress. The first game we played in Southampton was organised by experienced controllers, and even they seemed close to breakdown at all stages. Our poor mates Charlie and Mac who organised the event this weekend didn’t stand a chance.

Your role as Controller: nervous blur
Your role as Controller: nervous blur

Teams represent countries, and are usually made up of four players; a Head of State to organise the others and divvy up resources, a scientist to develop exciting tech, a Foreign Secretary to sit on the UN council and hopefully avoid international disaster, and a military guy to explode stuff. Bonus points for dressing appropriately for your nation and role.

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Oniony stereotype, 1967 Brigitte Bardot, Enthusiastic Suit, Les Mis with medals.

Up in the gallery sit the primary antagonists, the Grey Menace/aliens. Sightings have been rumoured for a while, but the public doesn’t know for sure that they exist. These guys might be good, they might be evil, they might be somewhere in between. All you know is that they’re showing up on Earth with alarming frequency, and they have some kind of mission. One final team is the Global News Network (GNN). They basically document what’s going on in the style of an international newsgroup, publishing a ‘newsletter’ as often as possible.

Bustling in early
Bustling in early

Bright and (very) early on Saturday morning, friends and acquaintances from all over the south of England gathered in a tiny village somewhere in the Oxford countryside for a good old-fashioned game of XCOM meets Model UN. Like the enthusiastic group of nerds that we are, everyone showed up early and eagerly, to the mild annoyance of the organisers who had barely had a chance to lay the flag-decked tables out. The aliens settled down in their balcony hideout, ready to watch the actions of the pathetic humans below them. While the humans obviously hoped for a peaceful outcome, they were not particularly comforted by the aliens’ Sith-Lord-meets-Borg-Queen aesthetic.

'Greetings earthlings, we come in peace'
‘Greetings earthlings, we come in peace’
Super Handsome Reporters
Super Handsome Reporters

Lizzy and Bob were there representing the Misery Farm and, appropriately, playing as the global news team along with their beautiful and masterful ex-Cthulhu-GM Emma. Early optimism and merriment was only slightly marred by the presence of China one table over, who had brought along Durian sweets and were now stinking the place out with their gassy, eggy odour.*

 By late-morning the game was in full swing. France was already mildly inebriated from their grape drinks ** while Britain’s main bribery tactic appeared to be biscuit-based.

'Would you like a biscuit?' -Britain
‘Would you like a biscuit?’ -Britain

In the newsroom stress was high. It turns out that pumping out fancy-looking and moderately-highbrow front pages every 45 minutes is not easy. Finding the ‘big stories’ every turn is a particular challenge when heads of state constantly vie for your attention in the hope of increasing their public relations, while neglecting to mention juicier but less marketable stories. Everyone is still denying the existence of aliens, and no amount of coaxing will get the truth out of them.

'The penguin has been the official bird of America since 2017' -US chief of science
‘The penguin has been the official bird of America since 2017’ -US chief of science

The USA was particularly guilty of trying to distract us from the real stories (as it is in real life, so it is in Watch the Skies), as in the same turn that they invaded Angola, attacked Madagascar, and publically announced the existence of aliens, they begged for a front-page picture announcing a new Holly-Bollywood film release (Hot Runnings is to be released in 2022, and will feature rising starlet Hannah Hendrix as a functionally-dressed heroine who dreams of Olympic success).

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The team were getting pretty excited with our shiny printing press. Bob, ever the organised-one when it comes to avoiding her PhD work, had brought her laptop, a printer and made an excellent (if awkward to fiddle with) template for news stories. Over the course of the day we trotted out eight different editions of the GNN Times, printing out ten copies of each issue and distributing them around the room. By the second issue we even had the genius realisation of how far technology has come when we realised we could actually take photos of things going on in the room and feature them on our papers!

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By the afternoon it was more or less chaos around the room world. This is no jibe at the

“LABOTAGE”

organisers – it’s pretty much an inevitable result of gathering 50 people in one place and givingthem alien technology. China was selling their babies to aliens, Brazil was trading cows for better, beefier cows, and France sabotaged the British laboratory to stop them getting ahead. Trying to keep up with it all was nearly impossible, and our newsletters reflected this by getting sillier and sillier.

After USA officially and publically declared the existence of alien life even the weather report at the top of our paper went from “Global rain” and “Cloud cover” to “Who even cares anymore?”

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Filler headline of the day: ‘Is the Queen a lizard alien? No.’

Our news-reporting tactics varied from actually occasionally being told about what the hell was happening from a few kind people to sneaking around and trying to eavesdrop for some excellent quotes.

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BREAKING NEWS: “France is going bat-shit crazy” –President of France

Occasionally we would saunter up to a head of state to ask them what the haps were, and they’d casually reply “Oh yeah, nothing much. Someone just destroyed an alien base in Angola, though.” Which would leave us running back to the desk excitedly to knock Emma off the table and quickly type it all up.

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Eventually we were awarded a Pulitzer Prize for … something. We actually don’t know, and norIMG_0716 do the organisers, but it apparently felt like time that we got one. We even managed to snag an interview with the aliens, who convinced Senior Correspondent Emma of their peaceful aims a few minutes before launching a psy-ops mission which made half of Europe believe that entire cities (buildings and all) had been abducted. Probably not the best way to convince us of their sincerity. Brazil, the ‘nice guys’ of the day, were the only team to continue to believe that the aliens were actually peaceful. ‘“Everything probably fine!” –Brazilian President’, shouted the smaller headlines.

As the afternoon was coming to an end, China and the USA got bored and frustrated with the IMG_0723whole affair and not knowing what to do, so decided to nuke Brasilia. The whole room stopped and mouths were agape as the two defence ministers went rogue, and as even their heads of state froze and looked flabbergasted. Their reasons are still unclear, but Brazil was pretty upset considering they’d just built a theme park featuring alien-enhanced beef called ‘Brazil-Land’. When questioned, the USA claimed that it was because the aliens were communists, while China told us to go away as they’d created their own free and independent news media, which had already won 286 Pulitzer-equivalent prizes.

'Go away' - China
‘Go away’ – China

The game works on many levels. It’s role playing, it’s strategy, and it’s highly competitive. Alliances are made and broken as countries try to fulfil their secret objectives, and rumour, hearsay, and espionage tactics threaten to bring the whole thing down at any moment. Your ally from turn one might suddenly turn around and steal your research, or Russia might initiate a bioweapon attack on the aliens under the guise of returning the corpses shot down in air combat. Both of which happened, of course.

Japan's foreign secretary got so upset at how useless the UN were that he defected to GNN. As in real life, so it is in WtS!
Japan’s foreign secretary got so upset at how useless the UN were that he defected to GNN. As in real life, so it is in WtS!

All the same, it’s a lot like hard work. The stress is very real and exhausting. Toiling and planning for turn after turn only to fail an important dice roll at a crucial moment is incredibly frustrating. Worst of all, an effective costume pretty much demands high heels, which hurt like Hades after five hours of rushing around looking stern at heads of state.

'JUST FUCKING SHOOT THEM DOWN' - Britain
‘JUST FUCKING SHOOT THEM DOWN’ – Britain

At the end of the final round small summaries were given, and praise was given out to people in certain positions who had done particularly well. Dr Hates-Dice, Emma’s husband, was lauded as the best president the planet had seen, despite regular gaffes in what he’d said to the press (“We’re all tired and one of us is drunk” being particularly memorable). He had his face in the papers shaking hands with other heads of state twice and had been an excellent negotiator of pacts and treaties.

We earned out Pulitzer
We earned our Pulitzer

Meanwhile the overall best country turned out to be… Brazil! Despite having their capital nuked, they’d remained peaceful, resilient and friendly. Particularly to the aliens who, as it turned out, were actually quite nice apart from their anti-human prejudice.

IMG_0715Everyone applauded and collapsed and the wonderful beautiful organisers presented us with some beer which we gratefully crawled to after a hard day’s sky-watching. The beauty of the game continued to unravel for hours afterwards, as people discussed goings-on in different parts of the room across the day. So much happened over so many hours that it was impossible to have any idea of the full extent of what was happening at any one point. You might set something in motion at one point and have no idea of the consequences until hours later.

The first time we’d played Watch The Skies was amazing, this time was even better. Hard work, but amazing. Stay vigilant, humans. The next time it could be you.

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*Apparently they tasted like cheese. Good work China.

** Fizzy grape juice in wine glasses.


We apologise for the quality of the photographs in this edition of Misery Farming. Bob’s point-and-click camera had an unfortunate case of early death and so we were forced to rely on an iPhone camera and prayer.  We blame Dr Photographer-Friend for forgetting to sign up.

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Misery Farming on the Road: Misery at Marshals

By Bob, Briony, and Lizzy

Here at the Misery Farm feel like we should encourage our audience to spread your dice and try playing games in some new settings, or even (god forbid) with some new people. In this sporadic mini-series, we take to the wide open road to review board game events all over the world. But mostly in pubs in the south of England.

A sick Bob is not a happy Bob. There’s a lot of pissing and moaning and complaining and ignoring good advice. She firmly believes that all you need to get well quickly is a regime of Hot Toddies and vitamin C. So, predictably, when our generic white male gaming buddy Andy invited Bob to Marshals on a chilly Monday night for an evening of board games and Tex-Mex she jumped at the chance. We say ‘jumped’ we mean ‘agreed before really thinking about what this would require’ (leaving the house, dressing like a proper adult, putting on pants). Seeing her hesitation Andy sent Bob the picture on the right and, unable to refuse this level of peer pressure, she blew her nose and made him promise to buy her a beer. For its medicinal properties, obvi.

We’re excited.

Marshals is an American blues sports bar-type place in Southampton which Bob can’t decide if she loves or… eh. Big screen TVs are splashed around the restaurant constantly show worldwide sports channels, but this isn’t terribly annoying as they’re usually set to silent and occasionally show late-night WWF wrestling. The Misery Farm would like to say that they don’t get super excited when the Undertaker shows up, but that would be a lie. A complete and utter lie.

Come to mama!

Marshal’s selection of spirits is frankly, inspiring. Shelves upon shelves of very fine whiskies, bourbons, and rums. They’ve got about 8 flavours of bitters alone. And such cocktails. They’re even perfectly happy to go off-menu or invent you a cocktail based on what you like, though unfortunately they haven’t the cloves on hand to make the tequila Hot Toddy of Bob’s dreams.

As a bonus, most of the male bar staff can all be rated on a scale of Hipster to Pirate. Beards and earrings for all!

Medicine!
Medicine!

Board games and Tex-Mex is a strange thing to combine. In fact, in many ways it’s the worst-possible combination of food and game. There aren’t many foods that lend themselves to the clean fingers and lack of drip required to keep laminated cardboard in pristine condition (sushi, pretzels, and boiled sweets being notable exceptions). Luckily Bob isn’t particularly precious about the condition of her games and cheerfully gestures for the waitress to plunk enormous plates of nachos unceremoniously among the notes and maps of Sherlock Holmes: Consulting Detective.

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Nutrionally null but delicious.

Also on offer: medicinal margaritas. The bartender (approximately well-scrubbed Russell Brand on the Hipster-Pirate scale) espouses the virtues of both tequila and lime as cure-alls. Unfortunately he hasn’t factored in Bob’s staggering capabilities for encyclopaedic knowledge about random bullshit. He patiently listens while a twenty-something woman wrapped in a blanket adenoidally tells him about the massively-reduced Vitamin C content of limes compared to lemons, and how the nominative confusion between the two led to the re-emergence of scurvy among such prominent explorers as Scott of the Antarctic in the 19th.  Then he makes a lime margarita anyway because limes taste better than lemons. It’s delicious.

 

Thus fortified, they turn to the board games portion of the evening in earnest. There are two other groups of board gamers in the bar this evening, but it’s hardly packed to the rafters with nerds. Bob embarrasses the GWMs by bothering a large group to ask what they’re playing (this is something that the Misery Farm has become particularly used to – we enjoy simply appearing whenever a boardgame is being played, like those pretty but useless patterned D10s that everybody’s got at least one of). Eventually Bob is prised away for more Sherlock Holmes: Consulting Detective (our regular hit of addictive self-flagellation) and Shinobi WAT-AAH for its sheer joy.

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“Leave me alone I’m sick and solving mysteries.”

Sherlock is, as ever, deeply frustrating and intriguing in equal measure. It’s not really a ‘game’ as much as it is a murder mystery which punishes you for needing to read too much of it before figuring out the entire plot and who did the dirty deed. Mr Holmes is always several steps ahead of you and will drop condescending hints, but you can outshine him at detecting by solving side quests. This game has the power to annoy the crap out of you but you’ll still want to play the next case immediately. It is, unfortunately, hard to find, expensive, and translated from French, which leads to masses of typos which are severe enough to cause irritation, if not full in-game confusion (a notable exception being ‘spirit’ mis-spelled as ‘spirbt’ and causing terrible trouble in case five). A stuffy head and snotty nose do not make this game any easier, and we give up unusually early; allowing Sherlock to patronisingly explain the ‘simple’ case to us.

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Losing graciously to Sherlock.

Shinobi on the other hand is always fun. Contradictory to our official review, Shinobi actually pairs perfectly well with a heady single-malt (nothing peaty or smoky please, Bob doesn’t like drinking old-man-sofa smell). Andy and Mike for some reason bring their C-game so Bob wins each round and, convincingly, the game.

Bob’s not sure how regular of a Miserable event this should be, as it’s not really an ‘event’ as much as it is an evening in a bar. Not that we’re in any way averse to those, it’s just that Marshals is a bit on the pricy side to make a regular haunt. Is it a fun way to spend an evening? Yes. Is it better than ordering Chinese takeaway to your local and playing board games there? Hmmm… But at least Bob got out of the house, and next time, maybe even Briony and Lizzy will venture forth and try new events too.


Images © Cadbury’s, WWF Wrestling, and Marshals Bar (in that order).
Photos © TheMiseryFarm.com